The Golden Sands of Irukhtir
The desert race known as the Wandering People call themselves the Auruk (O-rk). The auruk culture is very severe and allows little to no freedom from tradition and convention. The desert is a hard mother, and she raises hard children. To survive, the auruk follow very strict rules for how much they eat and drink, and they obey rituals of how to behave in order to ensure survival in the heat and grit of the desert.
Most importantly, the auruk believe in the Vow. They swear not to harm each other or other sentient races. Auruk who violate this stricture or who break any of a number of other codes of conduct are liable to be ostracized. Outcasts used to wander the sands or the hills on their own, but recently they have begun to congregate in Blanos and other ports to act as guides to the desert for adventurers.
Auruk adventurers may be slaves or indentured servants of the guild; they adventure not to gain wealth or fame, but because they have no choice. It is very important when playing an auruk to decide if your character still holds to the Vow or has strayed. Free, ostracized auruk may well turn to adventuring because they still love the desert but could not survive it on their own.
Auruk racial traits:
- Ability Score Adjustments: +2 Constitution
- Darkvision: Thanks to your auruk blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
- Desert folk: You gain proficiency in the Survival skill.
- Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
- Uncanny Fortitude: You suffer none of the effects of the exhaustion condition until death; track the levels of exhaustion you suffer as normal.
- Languages: You speak either Southard or Nordard and Aurufar