The Golden Sands of Irukhtir

Riches and Relics: What could possibly go wrong?

With Kale’s map in hand Yuri and Mathos agreed to travel with him while the others moved into the Guild house. Mathos reached out for help and Rishka a Golyath trap specialist joined them. They traveled along the Velvet road passing a hostile caravan and keeping their distance, they stayed at Last Rest. Leaving early before the heat started they headed up into the hills west of Blanos. The next day they found remains of some adventurers who died of a mixture of exposure wild animals and weapon injuries. While searching for more clues included a rubbing of Hieroglyphics they bumped into Telen a native of Blanos who lived in the deep dessert by choice and Wan Shu a lost soul who had been being cared for by an Auruk tribe having lost his memories. Telen was interested in a tomb so close to the city and they joined the party. That evening during Kale’s watch undead swarmed the campsite, skeletons ambushed them. The adventures moved quickly to protect each other and destroyed the majority of them when out of the darkness charged a Duhorov. He assisted them with the last of the skeletons. Kale greeted him in confusion, it turned out this was the hired assistant Archibald the rest of his guild had took with them into the Tomb. He had survived all this time on his own.

At last the next day they reached the Tomb of Benamunmemrhun As they entered down a long staircase they could see two bodies belonging to the past members of Under Dune impaled on spikes from the wall on the left. As they steeled themselves to continue a water trap unleased on them from above. They managed to ensure it wouldn’t activate again and dripping with water they searched the bodies retrieving some bolts and a couple of healing potions. The first room was filled with treasure and even though Rishka declared the room trap free, some of the others tossed one of the dead bodies into the room to Kale’s horror, nothing happened. Moving into the next room Yuir and Mathos in the lead they saw shambling Zombies. Forming a shield wall in the door way they waited for the undead to attack. Behind them Telen and Kale fired arrows. Rishka joined with her crossbow and Archibald used the power of the light to burn the undead. Wan shu unable to reach them went back to the corpse and retrieved a crossbow then proceeded to use it with, to his surprise, much skill.

Without even a scratch they moved along to another room, this one having been used to embalm the dead. At the entrance Rishka found and disable a trap that would have buried them all. As they examined the room a strange and horrifying creature dropped from the ceiling and landed on Telen. Looking like an skinless child covered in a see through goo it threw Wan Shu into a wall the party fell on it striking it tell it stopped moving and a few times even after it was still. The Duhorov knew a monster of the dark when they saw one and were a little shaken to see one this close to the surface. Wary now they moved down a long hallway only to have the floor open up benigth them dropping them in a shallow hold. Yuir laughed at it being only 10’ deep. They climbed out of the pit and entered a large tomb room with multiple sarcophagus. They were just looking around the room when one opened and a Mummy rose up. Kale shot it with a magic arrow vines holding it in place. It used dark magic against Telen but he stood strong against it. Wan Shu through oil and fire on it then standing back. Archibald and Mathos called on their gods to smite it with divine light and Yuri raised his shield and struck again and again with his Warhammer. The mummy reached forward and grabbed Yuri by the throat nearly killing him with its strength and necrotic power. At last it fell from the combined attacks as it did a magical trap blasted the whole room with ice nearly killing everyone. Quick use of medical kits and the last of their potions brought the fallen back from deaths door. Once they were sure the mummy would not rise again they looted the tomb and took their spoils back home.

They encountered no more trouble on the journey to Blanos but the guards seemed to be harsh and unkind for little or no reason. They mentioned that perhaps Seargent Pierce could be brought in to discuss things and the guards were quick to let them pass. They returned to the Guild hall with wealth and the knowledge that they had gained.

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The First Adventure a Second Time

The captain Corander appeared concerned about how his reception would be in Blanos due to a past conflict. Yuri and Mathos were concerned but as soon as the party arrived the Captain was relived as his old friend Sergeant Pierce was waiting. The captain had told the party that he would be someone that may have a job for them. Yuri spoke to the sergeant and was offered a retrieval job. A warehouse had stolen crates in it being held by the Takers. He offered 60 each but Tagia talked him into a round 100 per person.
As they gathered up to discuss tactics and location a dispute between members of house Qumella and House Penteshar was noticed on the next peir over. Taiga and Sarafia both raised as nobles went over to see if they could help. Gabrial tried to get them to leave them alone. Their dispute was seen to be over a perceived insult. Both offered favor if the party would lend themselves as witnesses on their side. The party spoke with both Yuri determined that Qumella would have better booze so made his stance clear. As the party struggled to decide Qumellla offered money as well 100 each. Penteshar in return offered help finding a guild house on the cheap. The party sided with Qumella and signed the scroll.

Once they had dealt with the nobles the party traveled to the warehouse still in the dock district and staked out the target. they located two lookouts, Taiga and Gabreiel removed them with ease. They searched 2 sides of the building and decided to come through the front door. With Mathos and Yuri leading the charge. Arrow support from Gabrial and Taiga. Caiside hacking the takers up with her great axe and Sarafia burning them with her arcane power. It appeared the battle would be short but then 4 more takers dropped from the rafters more deadly if they had all kept their footing. As the party torn into the remaining takers, 1 fled through the back door and a lantern was knocked over starting a small fire. Yuri chassed the runner to the door and dropped him with a throwing axe to the back of the head. Caside then lifted the table up and smothered the fire with it. The crates were full of silver trade bars from the bank, the party deliberated of the proper course to take the money or complete the job.

They decided to take the crates back to Seargent Pierce. Carts that had been hired to arrive at the location without knowing their purpose arrived and the party bribed the drivers to assist in moving the crates. After they completed the job the party gathered at a local in to discuss their options, with the money collected from the job and the nobles bribe they had enough to form a guild. Kale Talespinner approached the party and made them an unusual offer. He was the only survivor of his guild Under Dune. He offered them all membership if they were willing to help him with his back rent. The others mulled it over and both Tagia and Gabrial wanted to check over his books to see how in debt he was. He brought them to his guild house and they attempt to determine the state of the guild. They found bad book keeping but that he was 2 months behind. Kale then informed the party he had a map to a Rare ancient tomb near Blanos. They gathered everyone and it was decided they would bail Under Dune out of debt in return for membership.

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Once Upon a Time in Blanos
The Adventure Begins...

We start our journey on a ship bound for Blanos. Arsinoe Mayami, Lunariqui, Soro Cowedo’wecu , and Natan the Gray are aboard, heading for their first visit to the city, each for their own reasons. On the way, their ship stops at the trade city of Virde briefly to resupply before continuing on it’s course. Their arrival was delayed when a storm blew them slightly off course, but they were able to stop at one of the neighboring coastal cities and find which direction that they needed to go to complete their journey. This side stop also allowed them to pick up what ended up being the last member of their party, Ochrek din Whah edin Whih.

They arrived in Blanos without further trouble, only to find themselves immediately put in the middle of a pre-existing conflict. The captain of the ship, Captain Cornander, had an outstanding conflict with a Sergeant Pashtu, who may or may not have been an upstanding member of the city. The adventurers were asked to assist the Captain in avoiding arrest by what he said was a crooked officer, and that payment would be half their fare for the journey. While they all had their own reasons for doing so, all of the adventurers chose to support the captain and fight the sergeant and his guards. In return, not only did Captain Cornander pay them, but he also helped them find work in the city so that they would be on their way to forming their own adventuring guild. A goal that the adventurers decided on after working together to save the Captain from Sergeant Pashtu.

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Captain Cornander introduced them to the possibility of a number of jobs, but the one that caught their interest was one involving assisting the Taker’s Guild. They gathered at a hookah shop to meet Keshekh of the Takers, who gave them the details of the job.

A certain family within the city had 3 paintings commissioned, and Keshekh assured the adventurers that the costly paintings would be better off sold and the money put back into supporting the city instead of lingering in a sprawling manor for no one to see. Any items that were found in the process of locating the paintings were up for grabs. He also informed the group that while the manor was usually well guarded, the family would be leaving the city shortly and the guards would be much reduced.

Keshekh assigned an urchin by the name of Poag to escort the group to the manor. With the assistance of a number of silver coins, he first showed them to a high end shop in the Silk District where Arsinoe and Lunariqui purchased gowns so that they could better blend in to the area. It was at this time that the party met Darzin, a member of the Guild of the Night. His opinion of the party is yet unknown, but Poag was very nervous around him and tried (unsuccessfully) to avoid his notice. Soro decided to scope out the location from the outside, while Lunariqui and Arsinoe posed as Lunari tourists and gained entrance to the manor itself. Natan and Ochrek, who had posed as a guard and a slave, waited outside.

Once they had cased the location, the adventurers came up with a plan. Ochrek waited outside, with a plan to alert him in case he was needed for help or a distraction. Natan, Soro, Arsinoe, and Lunariqui crept inside using a grappling hook and rope, carefully timed around the guards rotation on the walls. Once inside the walls, they made their way to the servant’s entrance and inside to look for the paintings.

There were guards inside the manor, but the party started out well in dispatching them quietly and without attracting unwanted attention or alarm. The situation got considerably more difficult when they happened upon 2 guards… in the latrine. One was able to raise the alarm, and the party ended up in a rough fight with the remaining guards and a number of guard dogs.

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The group managed to both make it out alive from the fight, but not without some damage. Both Soro and Lunariqui were seriously injured, although Ochrek’s entrance into the manor helped keep any other damage to a minimum. The party was also able to collect the paintings, as well as a considerable chunk of change to add to the coffers of their soon to be guild.

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The party evaded notice from the city guard, but before they could meet back up with Keshekh to turn in the paintings they were stopped by thieves. The situation would have turned into another fight (and one they might not have been able to win) had it not been for the lucky arrival of Darzin. He chased off the footpads and left the party confused about his motives for assisting them. His assistance did allow the party to finish their task and collect 1500 GP from the Taker’s Guild, along with the loot that they had taken from the manor.

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