The Golden Sands of Irukhtir

The Thondrian Invasion
It Begins

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“For weeks, rumors have abounded that there is an armada of Thondrian ships massing near the city. The Panarch has done what he can to squash these rumors and reassure the people that all is well. Nevertheless, stories are being told and retold of life in Blanos ten years ago when the Thondrians ruled. Their oppressive regime and the brutality of their soldiers is the stuff of legend.

It is a dark day, with a gray and roiling sky. The gods seem troubled, and the whole city is under a hush. Then, on the horizon, the first black specks appear. At first it causes no stir, but quickly those shapes resolve into the forms of dark ships with black sails bearing the golden sigil of Thondria. Not just several, but scores, the ocean to the northeast teeming with ships of all sizes.

Immediately, citizens of Blanos start to panic, fleeing this way and that and in an uproar demanding protection and action. The city guard springs to life, soldiers running to posts, armed and armored as thoroughly as they’ve ever been seen.

Across the mouth of the harbor, the great chain rises, drawn up from the depths by mechanisms underneath Aggo Lighthouse. Word begins to pour in from all districts that soldiers are marching on land from both the east and the west, besieging both gates of the city.

And then the first true combat is joined. The shapes of winged beasts begin to descend over the cliffs from behind the city. The griffon riders of Blanos pour out of the western and eastern garrisons to meet with what look like Thondrian lancers riding hippogriffs. The darting shapes of soldiers tangling in the skies look like clouds of flies, while in the distance the approaching ships seem a plague of black locusts descending upon the city.

As the wizards of the University begin to hurl fire into the sky to combat the vanguard of hippogriffs, and the sounds of assault upon the walls of the city echo off the cliffs, the skies begin to rain bolts of lightning down into Blanos, no doubt at the behest of the Thondrian war wizards.”


Ryan’s Session:

Mathos and Cassie of Under Dune were down by the docks, watching the ships approach. Ochrek, Soro and Blix of Grave Endeavors were also there. There was a furor among the people gathered near the wharf, and the guards began to push people back and away from the docks. An angry ship captain bellowed that he cannot be kept from his ship, inciting the crowd to press toward the guards as sailors and panicked townspeople eyed the boats, longing for escape.

The sharp eyes of several PCs on scene revealed a group of hooded figures sneaking behind the guards and making their way to the piers. Mathos divined the strategic information that they were not panicked citizens, but nefarious types about something they shouldn’t be, and the guards wouldn’t turn or acknowledge them. Both guilds acted quickly, with Blix raining bolts of fire and Soro climbing a building to snipe with crossbow bolts, while Ochrek, Cassie and Mathos engaged and bypassed the guards.

The hooded figures were defeated, and the guards started to butcher the citizens around them. The PCs acted to put an end to the traitorous guards. Searching the dead revealed themto be agents of Thondria on their way to a boat, possibly to disable the harbor chain and allow the fleet entry directly into the city. On one of the traitorous guards, 50 Thondrian gold coins and a ciphered note were found.

All five traveled back toward the Sword District, while Mathos worked on deciphering the note. Just before heading back across Gate Street into the Sword District, he revealed that it was instructions on helping the Thondrian saboteurs, and then getting to the Hall of the Council to help murder the Councilors of Blanos.

Faced with returning home to wait it out, or doing something heroic and potentially stupid, the team elected to try to warn the Council. They went straight up Gate Street toward the Marble District, avoiding the growing devastation to the city.

In the distance, the sound of a massive explosion resounded off the cliffs behind the city. Smoke started to rise from the Alhabra Gate… or rather, where the gate used to be. As the ball of smoke rose and the dust cleared, it became obvious that the Thondrians had blown it to smithereens and were sending waves of soldiers into the western side of the city.

As they were passing Yeferra prison, the outer wall blew open just ahead of them. It looked like another piece of sabotage from the Thondrian agents in the city. After the dust cleared, shapes began to pick their way over the rubble clogging the hole. While a number of prisoners ran directly across the street and away into the city, some came running up the road, wild-eyed and obviously ready to fight anyone or anything armed and in their way. As they charged, a group of imprisoned ogres carrying heavy beams they ripped right out of the prison itself emerged through the hole in the wall.

The group fought hard against the desperate and hostile criminals. Blix launched a fireball that seriously wounded the ogres before they engaged, and aided the rest of the group in felling them. One of the criminals was a much harder foe, a lifetime villain with skill and tenacity. Finally, all of them were laid low.

Running low on healing supplies, Ochrek elected to rest with them while they took shelter from the lightning bolts and waited for the prison break to die down. But once they had rested, he had resummoned his wolf mount and chose to return the the Sword District to see about getting more supplies and rouse the rest of the guild to help. He would not be seen for the rest of the day. (This is where Charles wasn’t feeling well and had to leave game.)

The four remaining heroes made their way up into the Marble district. Having fought their way across the city, and filtered through the back alleys, avoiding the open fighting where they could, they made their way to Ederra Square. The Hall of the Council lie just ahead. To the left, they could see the bulbous and misshapen University tower. It appeared blurred and faceted. Whatever part the UAB played in the defense of the city up to now, it seemed that they had been fully blockaded in behind potent magic of some kind.

A large force of Thondrians had built up in the square. Whatever action they intended against the Councilors of Blanos, it seemed they had not taken it yet. The doors to the hall were barricaded and a war mage was hammering upon them with spells to little effect. They must have been reinforced against magical intrusion. However, with traitors among the guard, the Hall was vulnerable and it was only a matter of time until those soldiers broke into the hall and lay waste to the people inside.

Soro was familiar with the catacombs and sewers, and found them an access point. The team worked together to pick their way up under the Hall of the Council and identify a secret staircase that would take them up and into the building. Of course, the Councilors would have their secret ways in and out in case of emergency.

Appearing from behind a tapestry, the group surprised several traitors in the act of murdering their fellow guards. They put those down, and then went room-to-room, dealing with more guards. A single guard managed to run away down the hallway, and warned an advancing pair of guards leading five Thondrian soldiers toward the area.

Blix fired his last fireball to deal with the group, but the Thondrians survived the blast! The team was forced to fight them to the death and found them sturdier foes than standard city guard. The explosion caused a hubbub in the building as more Thondrians began to pour toward the area they were in.

They opened the last door in the area to find that the Councilors and two loyal guards were hiding inside. They persuaded the Councilors that they were there to help and that there was little time, and ushered them out the secret passage. Thinking quickly, Mathos created water pouring down the back of the passageway, and Blix froze it solid with blast after blast of freezing rays.

With the passage sealed, they were able to make good on their escape without immediate pursuit. The heroes and their charges took shelter in the Marble District while the Councilors removed their distinctive clothing and changed into more neutral clothing. They were watching out of the building and saw how the battle was unfolding.

For hours, lightning bolts had been cascading down out of the roiling sky, aimed at Aggo Lighthouse. They had, it was apparent, been bouncing off of defensive spells and protection charms maintained by the wizards of the University.

A single Thondrian ship advanced. Waves of fireballs arced out of the lighthouse, exploding off of a shell of energy protecting the ship. It continued to approach until suddenly the sky above the lighthouse darkened. Angry, black clouds mounted above it, reaching lower and lower. Without warning, any onlookers were momentarily blinded by the sight of not several, not even dozens, but hundreds of lightning strikes hammering the lighthouse. The crackling sound was deafening.

After the first thirty seconds of this pounding, the protections on the lighthouse had obviously failed. The attack was nevertheless sustained for a full two minutes before the lightning ceased. The silence was stark contrast.

Any magical defense protecting the harbor chain failed in that moment. Immediately, the entire length of the chain began to glow red hot. Within a minute, the links of the chain had stretched and failed and sent it sizzling into the mouth of the harbor.

With the harbor suddenly unprotected, the Thondrian ships which were maintaining some distance from the city unfurled sails and began their final approach. There would be no saving the city from tens or hundreds of thousands of soldiers entering now.

The sewers were vulnerable to search by the Thondrians, and no place in the city was safe to take them. The Grave Endeavors members recalled the cliffside hideout they raided when hunting Mazzazz. They managed to get everyone across the thoroughfare between Thondrian patrols busy securing the district, and then filtered their way across to the Dagger District.

After setting the Council up with basic accommodations, they left the hideout to find the fires across the city devouring the Sword District. They rushed home to find Ravenspire burned to the ground and no sign of their guildmates. Avoiding the scrutiny of Thondrians busy raiding other guildhouses and quelling any remaining resistance from adventurers, they found out that the members and staff of Grave Endeavors were seen escaping ahead of the advancing Thondrians and before the fires claimed the building. Mathos and Cassie bid them farewell and left to find out the fate of their own guildmates.


Micah’s session:

Arsinoe, Kitain, Taiga, Kago, Sarafia, and Gabriel for their own reasons had business in the Silk District today, and they have been watching in growing horror as the Thondrian hammer descends upon their fair city. From the west end of town, a wave of frightened fabric merchants, lesser nobles and other citizens flees from the assault on the wall. The throng of humanity presses toward the widest avenues, forcing them all into common areas that inevitably lead toward Irashti Square. Overhead, the cries of hippogriffs and griffons and the sound of lightning crackling from the wands of Thondrian battle mages keeps the people at a near panic.

Suddenly, a phalanx of hippogriff riders descends toward the square, their tight V formation showing the resolve of their training. Leading the flight is an armored warrior that raises his Scepter and a pillar of lightning and fire strikes the crowd killing men women and children without care. They fly over the heads of the fleeing people, several grabbing up individuals and then dropping them from enough height to wound or kill them.

After several passes, the square has been cleared of enough people that they can land if they choose. The armored warrior turns and leaves to the west. Looking at the angle of attack all of them determine that they mean to clear the square to land soldiers within the city. Arsinoe sees a mage upon one of the hippogriff taking a shot at him she sees Kitain across the square and calls out that the mage needs to die, then scaling a building to get a better angle to shoot. Overhearing her call Taiga and Kago join Kitain in firing at the mage. Sarafia and Gabriel attacked some of the others.

The Mage struck again and again fell from the sky sliding off his hippogriff bouncing off a building and landing on the ground. Once the mage was down the rest of the Thondian’s landed attacking swiftly striking down some civilians and moving to surround a few of the party. Taiga slew one of the soldiers and mounted his hippogriff that while unsure of what was going on didn’t buck. Working together they defeated the Thondian’s, some of the city guard invited them to fall back to the Western Garrison to help prepare for the defense of the Feduya Gate.

Gathered at the Garrison the guards requisitioned the hippogriff that Taiga had “borrowed” Kago wrote up a legal letter for quite a sum. Kitain was surprised but before he could say anything. The air shook with a sound louder than any of them had ever heard. They were shaken to their bones and thrown to the ground. After they begin to regain their senses, they found that a massive ball of smoke was rising overhead, corresponding to the Alhabra Gatehouse.

The sounds of wailing began to rise from the streets. Some people caught outside when the blast hit were wounded from debris raining down upon the city, and chunks of the gatehouse and the wall which were thrown high into the air were still falling at random, leading to fresh waves of panic as people attempted to get in under cover or pull loved ones to safety.

The Thondrians were no doubt moving into the city. They have sent their soldiers in and these streets would quickly become overrun. The western garrison was no longer a safe haven but a butcher’s yard!

They party headed out of the garrison to try to help stem the attack. A force of Soldiers moved at them with discipline and purpose. Seeing another mage in the attackers force, the party struck fast multiple arrows followed by a lighting bolt from Kitain dropped the mage and many of the soldiers. One of their sergeants charged forward and struck Kitain with a massive blow that would have dropped many of the others in a hit. Moving quickly around the soldiers the party struck them down hearing the sound of endless boots approaching they moved away headed for the Sword District.

They moved down gate street passing the prison to see bodies littered around after a large battle had been fought there. Looking for the best way home They noticed that Arsinoe had disappeared, Kitain found a note in his pouch that she had moved on using the roofs to try to reach the guild house faster. They moved into the dust district looking to find allies or at least a faster path.

Signs of battle were everywhere bodies littered on the ground and against the walls of the buildings. They can see where the beggars and poor that live in the Dust District tried to protect their home. Looking around they saw there some of the bodies fell protecting something specific. Searching they found a number of beggars, civilians and Auruk’s that had hidden themselves. Advising them to flee the party was surprised that one of the Auruk’s wore fine clothes like a merchant and stopped to tell them that Tajir the Honest One owed them a dept. She will pay them back at a less violent time.

They moved down an ally just before more Thondrians arrived. Lead by the armored warrior from Irashti Square now on foot holding a massive two-handed mace. He pointed at the party and told his solders to take them down, he had people to slaughter. They turned to charge the party as he walked in pursuit of the fleeing people.

Kitain furious that any would slay the people of the city he lived in unleashed a fireball on the entire host. After that opening blast the Thondrians fought but died unable to survive the onslaught of the angry party.

As they arrived in the Sword District they passed by the Ivory Consortium seeing that they had raised banners to Thondria, disgusted Taiga shot fire arrows into the banners. They found their way to Under Dune’s guild house, the building was damaged and it was stripped bare of nearly everything, the Massive doors to the vault stood but the walls had been shattered, tables had been used as ramps to the outside and no bodies were there. As the party moved away they passed by the ruined beggars hideout to see one of Wan Shu’s soup bowls by the trapdoor.

While they hoped that the other guild mates had survived they had no time to check. Below the city the rest of Under Dune had gathered with as much of their belongings as they had been able to save. Yuri and Warryn were healed by Archibald from his injuries he had sustained holding the door as long as he could while Rishka, Wan Shu, and Talon gathered the Guild’s goods. They all followed Wan Shu into the sewers to wait out the attack. Praying their friends would survive.

The day was sure to be won by the attacking force. Hope faded for the defenders of the city. The group looked for Raven spire to hope to hole up there until the battle ended. When they came around the corner of a large burning building. Striding down the street toward them was a familiar towering figure, His armor gleamed in the firelight holding his two-handed barbed mace in one hand blood dripping off of it. Behind him lay the bodies of a few guards and the civilians they protected. In his other hand he drug the barley struggling body of Sgt. Pierce.

Looking at them he lifted the body up and drained Peirce’s life droping the broken body to the ground. Pointing at the assembled group he growled. “Who’s next” Perhaps they couldn’t save the city but they could defeat this monster.

The battle with the Dark Knight and his two ogre allies was difficult, Taiga called upon her magic to defend her against the Knight and charged him holding his attention with her long sword. Gabriel sang her magic to strengthen the party and Sarafia sent magical strike after trike against him. Kago’s illusory double moved up to assist Taiga and confuse the knight.

While they battled the powerful foe Kitain begged a boon from the unknown. Filling with power he hurled his magic against the knight combining with the others to bring him down even as his mace smashed into Taiga and Kitain nearly bringing them down. After he fell Taiga took his reliquary in order to send a message to the Invaders that not all would bend the knee.


“The Thondrian military has decisively taken the day, and with it the city. It’s hard to know how many pockets of resistance they are still quelling, but at this point, they have brought in whole battalions of soldiers and stationed them all across the city.

Surprisingly, their soldiers have such sharp discipline that the devastation to the city has almost halted. Only the most stubborn and combative citizens are receiving anything more than a stern rebuke. All in all, their treatment of the populace can’t be said to be any worse than the city guard on a typical day.

Already, representatives of the Church of Thondirum make their way through the city, easing suffering and providing medical aid to the wounded. Savvy citizens who remember the oppressive regime of the Thondrians a decade ago warn that this is the honey they spoon on top of the hard and mealy biscuit they intend to serve, but nevertheless, frightened citizens flock to the banners of Thondirum to receive comfort.

Word spreads that the Panarch, Palimpar mor Hedrazza’han, has been sequestered in his home and is awaiting the coming of the Thondrian high priests to speak with him. He may be given the choice to convert to Thondirum and become a puppet of the Thondrian empire, and opinions of this possibility are as varied as the people of the city.

The gates to the desert, however, are barred and protected by a force of Thondrian soldiers and battle mages at all times. For the surviving adventurers, this represents the death of their days of adventure and profit in the desert. No matter how they maintain order in the city, it is said, the Sword District will never accept Thondrian rule.

The defense of the city failed, but the resistance to Thondrian rule has just begun."

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Trouble in the back streets
Under Dune Session 3

The summer heat was crushing the city of Blanos, most folk spending the days asleep and activities shifting to the night. The members of Under Dune began to notice that beggars gathering in the streets near their guild house. After a couple of days it was found that Wan Shu had been feeding them and they loved him. The other guild members including Rishka and Yuri convinced Wan Shu to stop. Later that day some guardsmen came through the area and dispersed the beggars, Wan Shu followed them to the dust district and helped out at a local soup kitchen. Cedric arrived at the guild house that evening invited by Telen who found him in the desert. He began working on deciphering the rubbing of some wall carvings retrieved on the party’s last trip to the desert. After another couple of days Cedric left his seclusion unable to figure the strange symbols. Yuri, Rishka and Caiside agreed to buy a map and see if they can locate more information. After working with some of her old contacts Rishka was able to buy a map. They gathered their resources to leave into the heat of the desert.

Cart was loaded and ready pulled by 2 mules and driven by Yuri. The sun neared the horizon when out of the dying light a gryphon dove and struck one of the mules killing it instantly and then biting and throwing Caside against a wall. The party noticed that the Gryphon was wearing a noble houses barding but had broken reins, Yuri leapt onto it trying to control it, while Cedric used his magic to calm it down. Wan Shu moved the wagon back inside the guild house courtyard. Just as they got it under control two ogres arrived wearing the same tabard as the gryphon. They attempted to intimidate the party but were ignored. Rishka, Yuri and Caiside are able to convince them to leave the party alone and to send a representative to talk damages. The orges left arguing with each other, as they rounded the corner Caside noticed a beggar leaning on his crutch watching them. She and Rishka cornered him and demanded to know why he was spying on them. He denied that he was there to cause them issues. When they didn’t let up he rang a bell on his right hand. Beggars armed and ready swarmed out of the allies surrounding the guild house. Yuri and Cedric moved to be safe. Wan Shu cut off a large group and negotiated them to pull back right as the beggar struck a mighty blow with his crutch driving Caiside back. The beggars pulled the limping man away ending the conflict.

The group decided to rest and try again the next day. They met with the representative of House Bendashar who paid them 100 gold for the damages cause by the gryphon agreeing to let the whole thing go. At last the party left Blanos and headed into the dessert, the map showed the tomb 8 days travel from Last Rest. After a refreshing stay there, they entered the full summer heat. The first few days were hard going but as they entered the middle of the trip Cedric became sunsick the party camped under tarps and used goodberry’s to extend their food until he recovered after two days. Once he recovered they headed on to the tomb. It was located inside a sand dune. It had been excavated sometime in the past but the door was still sealed. Rishka and Yuri worked on opening the tomb door while Cedric took a rubbing of the markings on the front of the tomb. The others prepped for what waited for them. Holding touches then decided into the darkness. Almost as soon as they reached the first room a Wight charged them wielding a great axe made from bone and with a scythe like blade. It struck hard and fast injuring multiple members of the party Yuri offered the axe to Caside who felt it was to flimsy to be worth it but carried it none the less.

After moving through a series of empty rooms dusty with age the hall ended splitting to either side, to the right a door trapped with magic to the left a decorated and locked door. As they unlocked the door Ceric once again took rubbings of the markings around the door to further his research. Rishka deactivated a pit trap and the rest followed her into a smaller chamber with a portcullis blocking their way. Caside watched the hallway behind as she didn’t trust the ease of their journey. Yuri and lifted portcullis part way and Caside assisted with the rest, Wan Shu stepped into the room, as he did torches lit around 4 sarcophagus that opened at once. Climbing up were three zombies and their master. Dropping the portcullis and standing back to fight these monsters at range seemed the best plan. The mummy moved from view to a side wall and moments later the portcullis opened letting the zombies through. Yuri stood strong to hold them back and Caside struck from the side. Cedric prepared his magics while Rishka and Wan struck from a distance. Just then the floor fell out from beneath them as the Mummy activated the trap. While the party killed the zombies with ease Cedric was sorely hurt and took another potion to heal.

Yuri leapt out of the pit with the assistance of the others to hold the Mummy at bay while the rest of the party followed him up. Caside after her first blow seemed not to affect the creature swaped it for the Bone bladed axe she had looted. They fought around the sarcophagus until at last the undead monster collapsed. Searing the room they gathered much treasure and a strange garnet on a necklace shaped like an ancient eye. Cedric supported Rishka in breaking through the magic defenses on the door they had skipped before. Using the Wight’s body they triggered an acid trap that flowed from the ceiling. Then lowered the eye into the well disabling the trap on the large chest but all are blasted by a lighting trap. Using the last of their potions they were able to open the chest in the back of the room taking more treasure from the Tomb. Slowly making their way out of the darkness they headed home to Blanos richer but tired and needing to restore their supplies.

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Dangerous Detours
Grave Endeavors session 16

Party members:
Aukam, Blix, Kitain, Natan, Ochrek, Soro

The guild members on hand decided they want to get a map to an arcane tomb so the spellcasters can pick up more new unique spell scrolls. Kitain and Ochrek went shopping for a map. The seller ( a scout with only one leg left) wouldn’t let them look at the map he picked out for them until they bought it. They spent 550gp on it.

With the map in hand, and no luck having found his cousin up to now, Aukam decided he must sign on with the guild in order to make ends meet. Arsinoe came down from her room for a moment to help sign him onto the guild charter.

They loaded up an expedition to leave the next morning and headed out before first light. Several dozen citizens of Blanos noticed and followed them to the gate, stunned to see an adventuring guild heading to the desert in the blaze of summer. The guards were too stunned by the appearance of an adventuring caravan to stop them or ask for bribes.

On the morning of the second day in the Velvet Road, the shadow of a wild griffon appeared above them, spooking the camels and causing the donkey to attempt to flee.

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Blix was forced to web it to keep the animal from fleeing right into the claws of the beast. The griffon landed and attacked, failing to carry the web-laden donkey off thanks to the binding webs that kept it from fleeing.

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Quickly, the party members mobbed the creature, but before they could fell it, its beak and claws laid Aukam low, nearly killing him until they could finish the griffon off and save his life.

Realizing the griffon was a female and the summer is the breeding season of the creatures, they decided to backtrack, ascend out of the Velvet Road canyon, and seek its nest. After several hours of searching, they located the nest.

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Kitain cast a flight spell on Aukam to help him fly up to the nest and look for eggs. Soro demonstrated her agility and climbed the cliff and up the rocks to get there almost as quickly.

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However, just as they found a single griffon egg, a horde of jheblin with three ogres appeared and attacked!

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The party managed to fend off the ogres and jheblin, creating a web to hold the ogres and then set it on fire. Soro fired down from above, and Aukam descended in flight to deliver an amazing blow that felled an ogre with a single mighty swing, using the might of his golyatih muscle and the power of his faith together.

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While they fought off the last of them, Gemed had taken the wagon away, but a number of the jheblin raided the wagon and the camels during this time. The scavengers escaped with a bunch of metal objects, including valuable pieces of Natan, Ochrek and Aukam’s armor!
Ochrek marked one of the creatures and allowed it to flee, so that he could pursue them back to their lair.

After taking a short rest, the party waited while Soro snuck into the cave to scout the locations of all of the jheblin. She got near the back of the cave, but stopped when she heard the sounds of ogres in a large chamber in the back.

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Sneaking in again, this time to begin the slaughter, Soro took point, silently and efficiently killing the first six with only spell support from Kitain and Blix. Their spellcasting narrowly avoided alerting the remaining creatures until they reached a good chokepoint for Aukam, Natan and Ochrek to set up in. One jheblin fled back into the back of the cave to warn the others, while the rest charged forward and died on the party’s blades.

Delving deeper, the party faced an ogre that recklessly crashes forward and smashed the cave opening, knocking debris into Blix while Soro and Ochrek took better cover.

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They worked as a team to quickly dispatch the first ogre, but Aukam was shot by an arrow from several jheblin archers, forcing the party to advance.

More ogres began to pour out of the room while the jheblin chieftain had the rest of his scavengers form up around him. Not willing to deal with the cluster, Kitain dropped all but the chieftain with a well-timed blast.

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After felling one ogre in the tunnel to the large chamber, what looked like a painted jheblin shaman fled through the rest and blasted a magic missile at Ochrek. The remaining ogres charged forward, knocking the auruk warrior prone. The one leading the charge never made it any further, killed in passing by so many adept heroes.

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The last two ogres had broken out of the bottleneck, and one fought the spellcasters while the other fought the front-line warriors. Aukam faced off with the jheblin chief and grappled, throwing the creature all the way over into the back of an ogre. Not one to risk it, Kitain put a pair of eldritch bolts into the already lifeless corpse.

While the shaman escaped through a small hole in the back of the cave, going deeper underground, the fight against the last two ogres grew desperate. While Soro stuck one ogre like a pincushion, Natan used his lifetime of combat skill to deliver an upward strike to the jaw with his maul. Finally the creature was slain.

Meanwhile, Kitain and Blix, back to back, were able to fire twin witch bolts into the face of the last one in the middle of the cave.

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Aukam waded into the fray, calling once again upon his mighty goliath strength to deal a fantastic blow. At last, the final ogre was brought low as Soro and Ochrek came upon it from behind.

The melee came to an end, allowing the heroes to call upon more light to see the last chamber at the back of the cave. Here they found that the jheblin kept a giant pile of shiny metal objects and coins. They were growing their young in little pods ringing the chamber, and in a hut underneath the pile of shinies were a number of female jheblin that chittered and shrieked but would not come out.

Despite some discussion to kill off the rest of the creatures, Natan left, refusing to be party to slaughtering women and children, bringing the rest of the group to their senses. They claimed their own possessions back, along with all of the coin from the pile and 5 healing potions that the jheblin had hung up in the room as decorations.

With a pile of coin, potions, and a griffon egg, along with damaged equipment and a wounded donkey, the party opted not to pursue their journey further into the desert and instead return to the city for now, and take the map out on a future journey.

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Riches and Relics: What could possibly go wrong?
Under Dune Session 2

With Kale’s map in hand Yuri and Mathos agreed to travel with him while the others moved into the Guild house. Mathos reached out for help and Rishka a Golyath trap specialist joined them. They traveled along the Velvet road passing a hostile caravan and keeping their distance, they stayed at Last Rest. Leaving early before the heat started they headed up into the hills west of Blanos. The next day they found remains of some adventurers who died of a mixture of exposure wild animals and weapon injuries. While searching for more clues included a rubbing of Hieroglyphics they bumped into Telen a native of Blanos who lived in the deep dessert by choice and Wan Shu a lost soul who had been being cared for by an Auruk tribe having lost his memories. Telen was interested in a tomb so close to the city and they joined the party. That evening during Kale’s watch undead swarmed the campsite, skeletons ambushed them. The adventures moved quickly to protect each other and destroyed the majority of them when out of the darkness charged a Duhorov. He assisted them with the last of the skeletons. Kale greeted him in confusion, it turned out this was the hired assistant Archibald the rest of his guild had took with them into the Tomb. He had survived all this time on his own.

At last the next day they reached the Tomb of Benamunmemrhun As they entered down a long staircase they could see two bodies belonging to the past members of Under Dune impaled on spikes from the wall on the left. As they steeled themselves to continue a water trap unleased on them from above. They managed to ensure it wouldn’t activate again and dripping with water they searched the bodies retrieving some bolts and a couple of healing potions. The first room was filled with treasure and even though Rishka declared the room trap free, some of the others tossed one of the dead bodies into the room to Kale’s horror, nothing happened. Moving into the next room Yuir and Mathos in the lead they saw shambling Zombies. Forming a shield wall in the door way they waited for the undead to attack. Behind them Telen and Kale fired arrows. Rishka joined with her crossbow and Archibald used the power of the light to burn the undead. Wan shu unable to reach them went back to the corpse and retrieved a crossbow then proceeded to use it with, to his surprise, much skill.

Without even a scratch they moved along to another room, this one having been used to embalm the dead. At the entrance Rishka found and disable a trap that would have buried them all. As they examined the room a strange and horrifying creature dropped from the ceiling and landed on Telen. Looking like an skinless child covered in a see through goo it threw Wan Shu into a wall the party fell on it striking it tell it stopped moving and a few times even after it was still. The Duhorov knew a monster of the dark when they saw one and were a little shaken to see one this close to the surface. Wary now they moved down a long hallway only to have the floor open up benigth them dropping them in a shallow hold. Yuir laughed at it being only 10’ deep. They climbed out of the pit and entered a large tomb room with multiple sarcophagus. They were just looking around the room when one opened and a Mummy rose up. Kale shot it with a magic arrow vines holding it in place. It used dark magic against Telen but he stood strong against it. Wan Shu through oil and fire on it then standing back. Archibald and Mathos called on their gods to smite it with divine light and Yuri raised his shield and struck again and again with his Warhammer. The mummy reached forward and grabbed Yuri by the throat nearly killing him with its strength and necrotic power. At last it fell from the combined attacks as it did a magical trap blasted the whole room with ice nearly killing everyone. Quick use of medical kits and the last of their potions brought the fallen back from deaths door. Once they were sure the mummy would not rise again they looted the tomb and took their spoils back home.

They encountered no more trouble on the journey to Blanos but the guards seemed to be harsh and unkind for little or no reason. They mentioned that perhaps Seargent Pierce could be brought in to discuss things and the guards were quick to let them pass. They returned to the Guild hall with wealth and the knowledge that they had gained.

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The First Adventure a Second Time
Under Dune Session 1

The captain Corander appeared concerned about how his reception would be in Blanos due to a past conflict. Yuri and Mathos were concerned but as soon as the party arrived the Captain was relived as his old friend Sergeant Pierce was waiting. The captain had told the party that he would be someone that may have a job for them. Yuri spoke to the sergeant and was offered a retrieval job. A warehouse had stolen crates in it being held by the Takers. He offered 60 each but Tagia talked him into a round 100 per person.
As they gathered up to discuss tactics and location a dispute between members of house Qumella and House Penteshar was noticed on the next peir over. Taiga and Sarafia both raised as nobles went over to see if they could help. Gabrial tried to get them to leave them alone. Their dispute was seen to be over a perceived insult. Both offered favor if the party would lend themselves as witnesses on their side. The party spoke with both Yuri determined that Qumella would have better booze so made his stance clear. As the party struggled to decide Qumellla offered money as well 100 each. Penteshar in return offered help finding a guild house on the cheap. The party sided with Qumella and signed the scroll.

Once they had dealt with the nobles the party traveled to the warehouse still in the dock district and staked out the target. they located two lookouts, Taiga and Gabreiel removed them with ease. They searched 2 sides of the building and decided to come through the front door. With Mathos and Yuri leading the charge. Arrow support from Gabrial and Taiga. Caiside hacking the takers up with her great axe and Sarafia burning them with her arcane power. It appeared the battle would be short but then 4 more takers dropped from the rafters more deadly if they had all kept their footing. As the party torn into the remaining takers, 1 fled through the back door and a lantern was knocked over starting a small fire. Yuri chassed the runner to the door and dropped him with a throwing axe to the back of the head. Caside then lifted the table up and smothered the fire with it. The crates were full of silver trade bars from the bank, the party deliberated of the proper course to take the money or complete the job.

They decided to take the crates back to Seargent Pierce. Carts that had been hired to arrive at the location without knowing their purpose arrived and the party bribed the drivers to assist in moving the crates. After they completed the job the party gathered at a local in to discuss their options, with the money collected from the job and the nobles bribe they had enough to form a guild. Kale Talespinner approached the party and made them an unusual offer. He was the only survivor of his guild Under Dune. He offered them all membership if they were willing to help him with his back rent. The others mulled it over and both Tagia and Gabrial wanted to check over his books to see how in debt he was. He brought them to his guild house and they attempt to determine the state of the guild. They found bad book keeping but that he was 2 months behind. Kale then informed the party he had a map to a Rare ancient tomb near Blanos. They gathered everyone and it was decided they would bail Under Dune out of debt in return for membership.

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Once Upon a Time in Blanos
The Adventure Begins...

We start our journey on a ship bound for Blanos. Arsinoe Mayami, Lunariqui, Soro Cowedo’wecu , and Natan the Gray are aboard, heading for their first visit to the city, each for their own reasons. On the way, their ship stops at the trade city of Virde briefly to resupply before continuing on it’s course. Their arrival was delayed when a storm blew them slightly off course, but they were able to stop at one of the neighboring coastal cities and find which direction that they needed to go to complete their journey. This side stop also allowed them to pick up what ended up being the last member of their party, Ochrek din Whah edin Whih.

They arrived in Blanos without further trouble, only to find themselves immediately put in the middle of a pre-existing conflict. The captain of the ship, Captain Cornander, had an outstanding conflict with a Sergeant Pashtu, who may or may not have been an upstanding member of the city. The adventurers were asked to assist the Captain in avoiding arrest by what he said was a crooked officer, and that payment would be half their fare for the journey. While they all had their own reasons for doing so, all of the adventurers chose to support the captain and fight the sergeant and his guards. In return, not only did Captain Cornander pay them, but he also helped them find work in the city so that they would be on their way to forming their own adventuring guild. A goal that the adventurers decided on after working together to save the Captain from Sergeant Pashtu.

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Captain Cornander introduced them to the possibility of a number of jobs, but the one that caught their interest was one involving assisting the Taker’s Guild. They gathered at a hookah shop to meet Keshekh of the Takers, who gave them the details of the job.

A certain family within the city had 3 paintings commissioned, and Keshekh assured the adventurers that the costly paintings would be better off sold and the money put back into supporting the city instead of lingering in a sprawling manor for no one to see. Any items that were found in the process of locating the paintings were up for grabs. He also informed the group that while the manor was usually well guarded, the family would be leaving the city shortly and the guards would be much reduced.

Keshekh assigned an urchin by the name of Poag to escort the group to the manor. With the assistance of a number of silver coins, he first showed them to a high end shop in the Silk District where Arsinoe and Lunariqui purchased gowns so that they could better blend in to the area. It was at this time that the party met Darzin, a member of the Guild of the Night. His opinion of the party is yet unknown, but Poag was very nervous around him and tried (unsuccessfully) to avoid his notice. Soro decided to scope out the location from the outside, while Lunariqui and Arsinoe posed as Lunari tourists and gained entrance to the manor itself. Natan and Ochrek, who had posed as a guard and a slave, waited outside.

Once they had cased the location, the adventurers came up with a plan. Ochrek waited outside, with a plan to alert him in case he was needed for help or a distraction. Natan, Soro, Arsinoe, and Lunariqui crept inside using a grappling hook and rope, carefully timed around the guards rotation on the walls. Once inside the walls, they made their way to the servant’s entrance and inside to look for the paintings.

There were guards inside the manor, but the party started out well in dispatching them quietly and without attracting unwanted attention or alarm. The situation got considerably more difficult when they happened upon 2 guards… in the latrine. One was able to raise the alarm, and the party ended up in a rough fight with the remaining guards and a number of guard dogs.

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The group managed to both make it out alive from the fight, but not without some damage. Both Soro and Lunariqui were seriously injured, although Ochrek’s entrance into the manor helped keep any other damage to a minimum. The party was also able to collect the paintings, as well as a considerable chunk of change to add to the coffers of their soon to be guild.

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The party evaded notice from the city guard, but before they could meet back up with Keshekh to turn in the paintings they were stopped by thieves. The situation would have turned into another fight (and one they might not have been able to win) had it not been for the lucky arrival of Darzin. He chased off the footpads and left the party confused about his motives for assisting them. His assistance did allow the party to finish their task and collect 1500 GP from the Taker’s Guild, along with the loot that they had taken from the manor.

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